quectocraft/src/network/server.rs

259 lines
9.8 KiB
Rust

use std::{net::{TcpListener, SocketAddr}, thread, sync::mpsc::{Receiver, Sender, channel}, collections::HashSet};
use log::{info, warn, debug};
use serde_json::json;
use crate::{protocol::{data::PacketEncoder, serverbound::*, clientbound::*, command::{Commands, CommandNodeType}}, plugins::{Plugins, Response}, VERSION};
use super::{client::NetworkClient, Player};
pub struct NetworkServer<'lua> {
plugins: Plugins<'lua>,
commands: Commands,
new_clients: Receiver<NetworkClient>,
clients: Vec<NetworkClient>,
}
impl <'lua> NetworkServer<'lua> {
pub fn new(addr: SocketAddr, mut plugins: Plugins<'lua>) -> Self {
let (send, recv) = channel();
info!("Initializing plugins");
plugins.init();
let mut commands = Commands::new();
commands.create_simple_cmd("qc");
let commands = plugins.register_commands(commands).unwrap();
thread::spawn(move || Self::listen(&addr, send));
Self {
plugins,
commands,
new_clients: recv,
clients: Vec::new(),
}
}
fn listen(addr: &SocketAddr, send_clients: Sender<NetworkClient>) {
info!("Listening on {}", addr);
let listener = TcpListener::bind(addr).unwrap();
for (id, stream) in listener.incoming().enumerate() {
let stream = stream.unwrap();
debug!("Connection from {} (id {})", stream.peer_addr().unwrap(), id);
let stream_2 = stream.try_clone().unwrap();
let (send, recv) = channel();
thread::spawn(|| NetworkClient::listen(stream_2, send));
let client = NetworkClient {
id: id as i32,
play: false,
closed: false,
stream,
serverbound: recv,
player: None,
};
send_clients.send(client).unwrap();
}
}
pub fn get_new_clients(&mut self) {
while let Ok(client) = self.new_clients.try_recv() {
self.clients.push(client);
}
}
pub fn send_keep_alive(&mut self) {
let mut closed = Vec::new();
for client in self.clients.iter_mut() {
if client.play {
let result = client.send_packet(ClientBoundPacket::KeepAlive(0));
if result.is_err() {
client.close();
if let Some(pl) = &client.player {
self.plugins.player_leave(pl);
}
closed.push(client.id);
}
}
}
self.clients.retain(|x| !closed.contains(&x.id));
}
pub fn handle_connections(&mut self) {
let mut closed = HashSet::new();
for i in 0..self.clients.len() {
let client: &mut NetworkClient = unsafe {
&mut *(self.clients.get_unchecked_mut(i) as *mut _)
};
let mut alive = true;
while let Some(packet) = client.recv_packet(&mut alive) {
let result = self.handle_packet(client, packet);
if result.is_err() {
alive = false;
break
}
}
if !alive && !client.closed {
closed.insert(client.id);
if let Some(pl) = &client.player {
self.plugins.player_leave(pl);
}
client.close();
}
}
for response in self.plugins.get_responses() {
let _ = self.handle_plugin_response(response);
}
self.clients.retain(|x| !closed.contains(&x.id));
}
fn handle_plugin_response(&mut self, response: Response) -> std::io::Result<()> {
match response {
Response::Message { player, message } => {
for client in self.clients.iter_mut() {
if let Some(p) = &client.player {
if p.name == player || p.uuid.to_string() == player {
client.send_packet(ClientBoundPacket::SystemChatMessage(message, false))?;
break
}
}
}
},
Response::Broadcast { message } => {
for client in self.clients.iter_mut() {
if client.player.is_some() {
client.send_packet(ClientBoundPacket::SystemChatMessage(message.clone(), false))?;
}
}
},
Response::Disconnect { player, reason } => {
for client in self.clients.iter_mut() {
if let Some(pl) = &client.player {
if pl.name == player || pl.uuid.to_string() == player {
client.send_packet(ClientBoundPacket::Disconnect(reason.clone()))?;
}
}
}
}
}
Ok(())
}
fn handle_packet(&mut self, client: &mut NetworkClient, packet: ServerBoundPacket) -> std::io::Result<()> {
match packet {
ServerBoundPacket::Ignored(_) => (),
ServerBoundPacket::Unknown(id) => warn!("Unknown packet: {}", id),
ServerBoundPacket::Handshake(_) => (),
ServerBoundPacket::StatusRequest()
=> client.send_packet(ClientBoundPacket::StatusResponse(
r#"{"version":{"name":"1.19.2","protocol":760}}"#.to_owned()
))?,
ServerBoundPacket::PingRequest(n) => {
client.send_packet(ClientBoundPacket::PingResponse(n))?;
client.close();
}
ServerBoundPacket::LoginStart(login_start) => {
if self.clients.iter().filter_map(|x| x.player.as_ref()).any(|x| x.uuid == login_start.uuid) {
client.send_packet(ClientBoundPacket::LoginDisconnect(json!({"translate": "multiplayer.disconnect.duplicate_login"})))?;
client.close();
} else {
client.player = Some(Player {
name: login_start.name.clone(),
uuid: login_start.uuid,
});
client.play = true;
client.send_packet(ClientBoundPacket::LoginSuccess(LoginSuccess {
name: login_start.name,
uuid: login_start.uuid,
}))?;
self.plugins.player_join(client.player.as_ref().unwrap());
self.post_login(client)?;
}
}
ServerBoundPacket::ChatMessage(msg) => {
self.plugins.chat_message(client.player.as_ref().unwrap(), &msg.message);
}
ServerBoundPacket::ChatCommand(msg) => {
let mut parts = msg.message.splitn(1, " ");
if let Some(cmd) = parts.next() {
if cmd == "qc" {
client.send_packet(ClientBoundPacket::SystemChatMessage(json!({
"text": format!("QuectoCraft version {}", VERSION),
"color": "green"
}), false))?;
} else {
let args = parts.next().unwrap_or_default();
self.plugins.command(client.player.as_ref().unwrap(), cmd, args);
}
}
}
}
Ok(())
}
fn post_login(&mut self, client: &mut NetworkClient) -> std::io::Result<()> {
client.send_packet(ClientBoundPacket::LoginPlay(LoginPlay {
eid: client.id,
is_hardcore: false,
gamemode: 1,
prev_gamemode: 1,
dimensions: vec![
"qc:world".to_owned(),
],
registry_codec: include_bytes!("../resources/registry_codec.nbt").to_vec(),
dimension_type: "minecraft:the_end".to_owned(),
dimension_name: "qc:world".to_owned(),
seed_hash: 0,
max_players: 0,
view_distance: 8,
sim_distance: 8,
reduced_debug_info: false,
respawn_screen: false,
is_debug: false,
is_flat: false,
death_location: None,
}))?;
client.send_packet(ClientBoundPacket::PluginMessage(PluginMessage {
channel: "minecraft:brand".to_owned(),
data: {
let mut data = Vec::new();
data.write_string(32767, &format!("Quectocraft {}", VERSION));
data
}
}))?;
client.send_packet(ClientBoundPacket::Commands(self.commands.clone()))?;
let mut chunk_data: Vec<u8> = Vec::new();
for _ in 0..(384 / 16) {
// number of non-air blocks
chunk_data.write_short(0);
// block states
chunk_data.write_ubyte(0);
chunk_data.write_varint(0);
chunk_data.write_varint(0);
// biomes
chunk_data.write_ubyte(0);
chunk_data.write_varint(0);
chunk_data.write_varint(0);
}
let hmdata = vec![0i64; 37];
let mut heightmap = nbt::Blob::new();
heightmap.insert("MOTION_BLOCKING", hmdata).unwrap();
client.send_packet(ClientBoundPacket::ChunkData(ChunkData {
x: 0,
z: 0,
heightmap,
chunk_data,
}))?;
client.send_packet(ClientBoundPacket::SyncPlayerPosition(SyncPlayerPosition {
x: 0.0,
y: 64.0,
z: 0.0,
yaw: 0.0,
pitch: 0.0,
flags: 0,
teleport_id: 0,
dismount: false
}))?;
// TODO why doesn't this work with quilt?
// client.send_packet(ClientBoundPacket::PlayerAbilities(0x0f, 0.05, 0.1))?;
Ok(())
}
}