Docker support

This commit is contained in:
Tyler Murphy 2023-08-10 23:14:09 -04:00 committed by TriMill
parent 06a0beba24
commit 53eeddcc20
6 changed files with 122 additions and 5 deletions

4
.dockerignore Normal file
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.git
.gitignore
deployments
target

1
.gitignore vendored
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@ -1,2 +1,3 @@
/data
/target
.vscode

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@ -7,7 +7,7 @@ edition = "2021"
anyhow = "1.0"
env_logger = "0.10"
log = "0.4"
mlua = { version = "0.9.0-rc.3", features = ["luajit52", "async", "send", "serialize"] }
mlua = { version = "0.9.0-rc.3", features = ["luajit", "async", "send", "serialize"] }
once_cell = "1.18"
reqwest = { version = "0.11", features = ["rustls-tls", "json"], default-features = false }
semver = "1.0"

60
Dockerfile Normal file
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# Dockerfile using debian to compile quectocraft
# Author: Tyler Murphy <tylerm.dev>
# How to run:
# With the working directory set to the root of this repository,
# run the following shell command
# docker build -f Dockerfile -t quectocraft .
#
# If you wish to run this in docker compose, it is already set
# to build the Docker file. Therefore you can just run
# docker compose up -d
##### Build Environment #####
# Used for building not for deployment
# This is includes rustc which isnt needed for production
# Use debian buster because its LTS and stable :3
FROM rust:buster as builder
WORKDIR /usr/src/quectocraft
# Copy over the rust files and source code for quectocraft
# Cargo.lock is needed because we dont want it updating packages
# on different peoples system
COPY ./Cargo.toml ./Cargo.toml
COPY ./Cargo.lock ./Cargo.lock
COPY ./src ./src
# Make sure libluajit-dev is installed so that the mlua rust crate
# can compile
RUN apt-get update && \
apt-get install -y libluajit-5.1-dev && \
rm -rf /var/lib/apt/lists/*
# Compile the program in into the containers local bin folder
RUN cargo install --path .
##### Production Environment #####
# Mininimal container environment while still allowing dependcies
# to work. Had issues compiling and running on alpine, so we are
# using debian here.
FROM debian:buster-slim
# Copy over the the binary from the builder envirnment
COPY --from=builder /usr/local/cargo/bin/quectocraft /usr/local/bin/quectocraft
# Again make sure libluajit is installed, though we dont need the dev
# version as headers are only needed when building
RUN apt-get update && \
apt-get install -y libluajit-5.1 && \
rm -rf /var/lib/apt/lists/*
# Create the working directory for quectocraft, this is where the plugin folder
# will be stored
RUN mkdir /data
VOLUME /data
WORKDIR /data
# Run quectocraft
CMD ["/usr/local/bin/quectocraft"]

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docker-compose.yml Normal file
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# Docker Compose file to make it simple to compile and run
# quectocraft in docker. Automatically compiles the dockerfile
# Author: Tyler Murphy <tylerm.dev>
version: '3.8'
services:
# This container contains the quectocraft binary and all its runtime
# required dependencies and files (such as plugins)
quectocraft:
# Set container name to make it look more pretty, can be removed
# I just dont like docker's default names
container_name: quectocraft
# Set this container to use and build the Dockerfile in the current directory
# See that Dockerfile for what it does
build: .
# These are the default envrionment variables that quectocraft uses, just
# respecified so that its easy to see and cange
environment:
# Says what messages are to be logged. Accepted values are (trace, debug, info, warn, error)
# See the crate documentation at https://docs.rs/env_logger/latest/env_logger/
- RUST_LOG=info
# The address that quectocraft will bind to. Makes sence to just keep this 0.0.0.0 here and just
# change the bind in the ports section of this compose file
- QC_ADDR=0.0.0.0
# The port the server listens on. Uses default Minecraft port 25565
- QC_PORT=25565
# The max player count of the server, default is 20
- QC_MAX_PLAYERS=20
# List all the volumes that the plugin needs
# /data is the containers working directory
volumes:
# This folder contains all plugins that the server runs
# This directory should be read only, it makes no sense
# for the plugin lua files to be modified at runtime
- ./plugins:/data/plugins:ro
# List all networking binds and ports
ports:
# By defualt we use port 25565 which is used by Minecraft
# Also we bind to 0.0.0.0 to allow all ips
- "0.0.0.0:25565:25565"
# Make sure the container is always running
restart: unless-stopped

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use std::{time::Duration, net::SocketAddr};
use std::{time::Duration, net::{SocketAddr, IpAddr, Ipv4Addr}};
use once_cell::sync::OnceCell;
use uuid::Uuid;
@ -31,9 +31,18 @@ pub struct ServerConfig {
#[tokio::main]
async fn main() {
let address: SocketAddr = std::env::var("QC_ADDRESS")
.unwrap_or_else(|_| "0.0.0.0:25565".to_owned())
.parse().unwrap();
let port = std::env::var("QC_PORT")
.unwrap_or_else(|_| "25565".to_owned())
.parse()
.unwrap_or(25565_u16);
let ip = std::env::var("QC_ADDR")
.unwrap_or_else(|_| "0.0.0.0".to_owned())
.parse()
.unwrap_or(IpAddr::V4(Ipv4Addr::UNSPECIFIED));
let address = SocketAddr::new(ip, port);
let max_players: u32 = std::env::var("QC_MAX_PLAYERS")
.map(|s| s.parse().unwrap())