211 lines
5.2 KiB
JavaScript
211 lines
5.2 KiB
JavaScript
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// Cell size; the width/height of each pixel
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var cs = 30;
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// The zoom level
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var zoom = 0;
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// The list of pixels to shade
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var pix = [];
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// The x and y offsets
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var xoff, yoff;
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// If the canvas or circle need updating
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var updateCanvas = true;
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var updateCircle = true;
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// The circle's radius
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var rad = 5.1;
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// The accuracy of the circle
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var steps = 8000;
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// The cell size below which the grid is not drawn
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var gridShow = 10;
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// Whether or not the center is even
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var evenCenter = false;
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// Theme colors
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var BACKGR, FOREGR, COLOR;
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//Create the canvas, initialize the input fields, and set the theme colors.
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function setup() {
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var canvas = createCanvas(900, 675);
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canvas.parent('canvas-wrapper');
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document.getElementById('radius-slider').value = rad;
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document.getElementById('radius-text').value = rad;
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document.getElementById('even-center').value = evenCenter;
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document.getElementById('accuracy').value = steps;
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xoff = width / 2 - cs / 2;
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yoff = height / 2 - cs / 2;
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resetPix();
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BACKGR = color(220);
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FOREGR = color(100);
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COLOR = color(30, 160, 60);
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document.getElementById("defaultCanvas0").onwheel = function (event) {
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event.preventDefault();
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};
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document.getElementById("defaultCanvas0").onmousewheel = function (event) {
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event.preventDefault();
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};
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}
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//Delete the old circle and create the highlighted center
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function resetPix() {
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pix = [];
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pix.push({ x: 0, y: 0, c: COLOR });
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if (evenCenter) {
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pix.push({ x: 0, y: 1, c: COLOR });
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pix.push({ x: 1, y: 0, c: COLOR });
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pix.push({ x: 1, y: 1, c: COLOR });
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}
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}
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//When an update occurs, redraw the canvas on the next frame.
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function draw() {
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if (updateCanvas || updateCircle) {
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background(BACKGR);
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// If only the canvas is updated, the circle doesn't need to be retraced.
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if (updateCircle) {
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resetPix();
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// Slightly decrease the radius in certian cases to prevent glitches.
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var r = rad;
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if (!evenCenter && abs(round(r) - r) == 0.5)
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r -= 0.00000001;
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else if (evenCenter && round(r) - r == 0)
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r -= 0.00000001;
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// Trace the circle to find which pixels are inside it.
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traceCircle(r);
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}
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// Draw the colored pixels to the screen.
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drawPix();
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stroke(0);
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strokeWeight(1);
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// If not zoomed out too far, draw the grid.
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if (cs > gridShow)
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drawGrid(xoff, yoff, cs);
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// Draw the highlighted circle path.
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drawCirclePath()
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// Do not update again immediately after this.
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updateCircle = false;
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updateCanvas = false;
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}
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}
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//Draw the grid of horsizontal and veritcal lines.
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function drawGrid(xoff, yoff, gap) {
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for (var x = xoff % gap; x < width; x += gap) {
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line(x, 0, x, height);
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}
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for (var y = yoff % gap; y < height; y += gap) {
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line(0, y, width, y);
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}
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}
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var lastX, lastY;
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//Start the drag.
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function mousePressed() {
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lastX = mouseX;
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lastY = mouseY;
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}
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//Move the image around when dragged.
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function mouseDragged() {
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if (mouseX > 0 && mouseY > 0) {
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xoff += mouseX - lastX;
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yoff += mouseY - lastY;
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lastX = mouseX;
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lastY = mouseY;
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updateCanvas = true;
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}
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}
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//Zoom in and out by scrolling.
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function mouseWheel(event) {
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if(mouseX >= 0 && mouseX < width && mouseY >= 0 && mouseY < height) {
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var c = event.delta;
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var f = (c > 0) ? 8 / 9 : (c < 0) ? 9 / 8 : 1;
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cs *= f;
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xoff = (xoff - mouseX) * f + mouseX;
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yoff = (yoff - mouseY) * f + mouseY;
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updateCanvas = true;
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}
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}
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//Find which pixels are in the path of the circle by tracing it.
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function traceCircle(r) {
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var lx, ly;
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var cx = 0, cy = 0;
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if (evenCenter) { cx = 0.5; cy = 0.5; }
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// Go around the circle in <steps> number of steps
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for (var ang = 0; ang < 1; ang += 1 / steps) {
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var x = round(r * cos(ang * TAU) + cx);
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var y = round(r * sin(ang * TAU) + cy);
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// If the location is different from the previous one...
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if (x != lx || y != ly) {
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// ...create a shaded pixel at the location
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var obj = { x: x, y: y, c: color(FOREGR) };
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pix.push(obj);
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lx = x;
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ly = y;
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}
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}
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}
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// Draw the colored pixels to the screen
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function drawPix() {
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noStroke()
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for (var i = 0; i < pix.length; i++) {
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fill(pix[i].c);
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rect(pix[i].x * cs + xoff, pix[i].y * cs + yoff, cs, cs);
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}
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}
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// Draw the colored circle path
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function drawCirclePath() {
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noFill();
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// Choose stroke weight based on zoom level
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if (cs > 20) strokeWeight(2.5);
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else if (cs > gridShow) strokeWeight(1.5);
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else strokeWeight(1);
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var cx = 0, cy = 0;
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if (evenCenter) { cx = 0.5; cy = 0.5; }
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stroke(COLOR);
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ellipse(xoff + cx * cs + cs / 2, yoff + cy * cs + cs / 2, 2 * rad * cs, 2 * rad * cs);
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}
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// Change the radius of the circle
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function updateRadius(value) {
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// Make sure the slider and text field match.
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document.getElementById('radius-slider').value = value;
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document.getElementById('radius-text').value = value;
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rad = value;
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updateCircle = true;
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}
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// Change the accuracy.
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function updateAccuracy(value) {
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if (value != 0) {
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steps = +value;
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updateCircle = true;
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}
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}
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// Change the center between odd (one pixel) and even (four pixels).
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function updateCenter(value) {
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old = evenCenter
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if (old == true && value == false) {
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xoff += 0.5 * cs;
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yoff += 0.5 * cs;
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} else if (old == false && value == true) {
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xoff -= 0.5 * cs;
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yoff -= 0.5 * cs;
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}
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evenCenter = value;
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updateCircle = true;
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}
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// Reset drag and zoom.
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function resetMotion() {
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zoom = 0;
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cs = 60;
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xoff = width / 2 - cs / 2;
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yoff = height / 2 - cs / 2;
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updateCircle = true;
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}
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