32 lines
1.1 KiB
HTML
32 lines
1.1 KiB
HTML
{% set meta={"title": "Pixel Circle", "desc": "Generate circles for games like Minecraft"} %}
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{% extends "/_base.html" %}
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{% block head %}
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<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.js"></script>
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<script src="main.js"></script>
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{% endblock %}
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{% block content %}
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<div>
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Radius:
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<input type="range" min="0" max="100" value="5" style="width: 25%" id="radius-slider" oninput="updateRadius(this.value)" width="1000px" step="0.1">
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<input type="text" id="radius-text" oninput="updateRadius(this.value);" value="5">
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</div>
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<div>
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<input type="checkbox" id="even-center" oninput="updateCenter(this.checked);"> Even center?
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</div>
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<div>
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Accuracy (increase for large circles):
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<input type="text" id="accuracy" oninput="updateAccuracy(this.value);" value="8000">
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</div>
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<div id="canvas-wrapper"></div>
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<div>
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<input type="button" id="reset" onclick="resetMotion();" value="Reset motion">
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</div>
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<script>
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document.getElementById("defaultCanvas0").onwheel = function(event){
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event.preventDefault();
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};
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document.getElementById( "canvasId" ).onmousewheel = function(event){
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event.preventDefault();
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};
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</script>
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{% endblock %}
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