trimill.xyz/flaskr/templates/projects/elementsgame/inputs.js

55 lines
1.3 KiB
JavaScript

// When mouse is clicked
function mouseClicked() {
// Get index of element clicked
let i = getIndexOfCoords(mouseX, mouseY);
if(curIndex == -1 && i < found.length && i >= 0) {
// If no element is selected and an element was clicked on, select the element that was just clicked
curIndex = i;
} else if(i < found.length && i >= 0) {
// If an element is selected and an element was clicked on, combine them
combine(sortedFound[curIndex], sortedFound[i]);
curIndex = -1;
} else {
// If the empty backgound was clicked, clear the selected element
curIndex = -1;
}
}
// Scroll the elements
function mouseWheel(event) {
if(event.delta > 0)
offset++;
if(event.delta < 0 && offset > 0)
offset--;
return false;
}
function keyTyped() {
if(key == 'q') {
// Show help text
window.alert(helpText);
} else if(key == 'm') {
// Change mode
nextSortMode();
foundUpdated();
} else if(key == 't') {
// Show/hide stopwatch
showTime = !showTime;
} else if(key == 'h') {
// Try to give a hint
if(numHints > 0) {
getHint();
numHints--;
saveCookie();
}
} else if(key == 'x') {
Cookies.remove('savedata', {path: ''});
clearText = true;
} else if(keyCode == ENTER) {
// Recalculate
foundUpdated();
clearText = false;
}
return false;
}