trimill.xyz/flaskr/templates/projects/rpsha/index.html

164 lines
5.7 KiB
HTML

{% set meta={"title": "Rock Paper SHAssors", "desc": "Rock paper scissors with arbitrary strings"} %}
{% extends "/_base.html"%}
{% block head%}
<script>
let home, game, winscreen, error;
let create, joincodeInput, join;
let joincodeOutput, divMove, move, waitingForOpponent, divSubmit, submit, submitted, opponentSubmitted;
let win, lose, tie, winresponse, loseresponse, winlose, tieresp, tieresponse, reset;
let ws;
let token;
function onCreate() {
ws.send(JSON.stringify({ty:"create"}));
}
function onJoin() {
const joincode = joincodeInput.value;
ws.send(JSON.stringify({ty:"join",code:joincode}));
}
function onSubmit() {
const str = move.value;
ws.send(JSON.stringify({ty:"submit",token:token,str:str}));
}
function onReset() {
ws.send(JSON.stringify({ty:"reset",token:token}));
}
function onMessage(event) {
const packet = JSON.parse(event.data);
console.log(packet);
if(packet.ty === "joined") {
error.textContent = "";
token = packet.token;
home.hidden = true;
game.hidden = false;
winscreen.hidden = true;
move.value = "";
} else if(packet.ty === "status") {
joincodeOutput.textContent = packet.joincode;
if(packet.player.submitted) {
submitted.hidden = false;
divSubmit.hidden = true;
divMove.hidden = true;
} else {
submitted.hidden = true;
divMove.hidden = false;
if(packet.opponent.connected) {
divSubmit.hidden = false;
} else {
divSubmit.hidden = true;
}
}
if(packet.opponent.connected) {
waitingForOpponent.hidden = true;
} else {
waitingForOpponent.hidden = false;
}
if(packet.opponent.submitted) {
opponentSubmitted.hidden = false;
} else {
opponentSubmitted.hidden = true;
}
} else if(packet.ty === "win") {
error.textContent = "";
home.hidden = true;
game.hidden = true;
winscreen.hidden = false;
win.hidden = true;
lose.hidden = true;
tie.hidden = true;
if(packet.win === "tie") {
winloseresp.hidden = true;
tieresp.hidden = false;
tie.hidden = false;
tieresponse.textContent = packet.response;
} else {
winloseresp.hidden = false;
tieresp.hidden = true;
if(packet.win === true) {
win.hidden = false;
} else if(packet.win === false) {
lose.hidden = false;
}
winresponse.textContent = packet.winresponse;
loseresponse.textContent = packet.loseresponse;
}
} else if(packet.ty === "reset") {
error.textContent = "";
home.hidden = true;
game.hidden = false;
winscreen.hidden = true;
move.value = "";
} else if(packet.ty === "error") {
error.textContent = packet.msg;
}
}
window.onload = () => {
ws = new WebSocket("wss://api.trimill.xyz/rpsha");
//ws = new WebSocket("wss://localhost:12421");
ws.addEventListener("message", onMessage);
home = document.getElementById("home");
game = document.getElementById("game");
winscreen = document.getElementById("winscreen");
error = document.getElementById("error");
create = document.getElementById("create");
joincodeInput = document.getElementById("joincode-input");
join = document.getElementById("join");
joincodeOutput = document.getElementById("joincode-output");
divMove = document.getElementById("div-move");
move = document.getElementById("move");
waitingForOpponent = document.getElementById("waiting-for-opponent");
divSubmit = document.getElementById("div-submit");
submit = document.getElementById("submit");
submitted = document.getElementById("submitted");
opponentSubmitted = document.getElementById("opponent-submitted");
win = document.getElementById("win");
lose = document.getElementById("lose");
tie = document.getElementById("tie");
winloseresp = document.getElementById("winloseresp");
winresponse = document.getElementById("winresponse");
loseresponse = document.getElementById("loseresponse");
tieresp = document.getElementById("tieresp");
tieresponse = document.getElementById("tieresponse");
reset = document.getElementById("reset");
create.onclick = onCreate;
join.onclick = onJoin;
submit.onclick = onSubmit;
reset.onclick = onReset;
};
</script>
{% endblock %}
{% block content %}
<div id="home">
<p>Free yourself from the confines of the ternary.</p>
<div><input type="button" value="Create game" id="create" /></div>
<div><input type="text" id="joincode-input" /><input type="button" value="Join game" id="join" /></div>
</div>
<div id="game" hidden>
<div>Join code: <code id="joincode-output"></code></div>
<div id="div-move">Your move: <input type="text" id="move" /> (enter anything)</div>
<div id="waiting-for-opponent">Waiting for opponent...</div>
<div id="div-submit" hidden><input type="button" value="Submit" id="submit" /></div>
<div id="submitted" hidden>Submitted.</div>
<div id="opponent-submitted" hidden>Opponent submitted.</div>
</div>
<div id="winscreen" hidden>
<div id="win" hidden>You won!</div>
<div id="lose" hidden>You lost!</div>
<div id="tie" hidden>You tied!</div>
<div id="winloseresp">"<span id="winresponse"></span>" beats "<span id="loseresponse"></span>"</div>
<div id="tieresp">You both entered "<span id="tieresponse"></span>"</div>
<input type="button" value="Reset" id="reset" />
</div>
<div id="error" class="error"></div>
{% endblock %}